Every dungeon in Avencast is loaded with brainteasers both big and small, so it feels like you're engaged in a more momentous task even when you're really just playing delivery boy or killing a boss monster. Heavy reliance on riddles helps lift this minor monotony. Again, this isn't a big deal once you get used to it, but it can get in the way of conducting fluid battles at first. You can't immediately go from firing a right-mouse-button bolt to a drop and roll, so you have to account for a brief pause when going from attacking to dodging. Slight hesitations also get in the way of combat maneuvers. But it's awfully annoying for the first couple of hours, as no other RPG combines the mouse and keyboard functions in quite this fashion. Once you get used to this idea, you can really whip your mage around in battles. Movement with the WASD keys is also an acquired taste, as your character always faces in the direction of the mouse cursor. The camera can be moved pretty easily, or set to automatically follow your back, although battles are so fast-paced that it sometimes feels like you're duking it out with the camera instead of dungeon denizens. Walls and landscape features frequently block your view during combat. Odd interface issues don't help much, either.
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